![]() 99 seconds at the minimum attack speed of 0.2, and is 0. 33 seconds at base attack speed, is at most 0. 193555) with her current total attack speed. The cast time can be calculated by dividing Kayle's windup percent value (0.The portal does not follow Kayle's movements, using Flash or getting displaced won't change its position nor direction either.As implied by the previous point, the portal is created at the start of the cast time and Kayle does not have to be alive for it to launch the sword.264 seconds seconds, starting from the beginning of the cast time. The latter is the amount of time the portal needs to launch the sword, which is always 0. The former represents the amount of time Kayle needs to spend to cast and is equal to her attack windup time. This ability has a cast time and cast delay.The ascensions' animation will override the current one, but it does not cancel Kayle's current action, nor her previous orders.Each ascension has an unique animation and a voice line.Changing that during the attack windup via Flash will also change the direction of the wave. Waves are fired in the direction that Kayle is facing.However, keep in mind that, prior to ascending to Arisen, Starfire Spellblade also changes this behaviour based on its usage.Because Kayle is both a melee and ranged champion, she can purchase both ranged and melee exclusive items at anytime, but their effects will function depending on her current range type the same principle also applies to runes. ![]() consume Mana Charge from Tear of the Goddess and its upgrades,.A known issue is that despite dealing area spell damage the fire wave does not:.The distance of the fire waves scales with bonus attack range.Fire waves roll critical strike chance on each target hit individually.If one triggers Bone Plating, the other's damage will be blocked. Keep in mind that it's still two damage instances.The amount of Conqueror stacks gained will be ( 2 / 1) if the basic attack deals damage first or 2 if the wave does so.The fire wave shares cast instance with the triggering basic attack.Hitting an enemy with multiple projectiles of the same wave will not increase the damage dealt.It is possible to block the visuals, but still get hit by an unblocked "invisible" hitbox projectile.Projectile blocking effects can block each projectile individually.Angle: 18° (left and right at 9° to their side, respectively).The hitbox projectiles spawn 75 units behind Kayle, travel through her, and are destroyed once they've traveled 850 units. ![]() A wave consists of three projectiles for the hitbox and a fourth for visuals.
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